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Thread Statistics | Show CCP posts - 2 post(s) |

Phoenix Jones
Isogen 5
1101
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Posted - 2015.02.27 13:16:49 -
[1] - Quote
It seems the main argument for keeping fighters going to warp is that the carrier pilot may either lose the drone while onfield, or may have to flee too quickly and not be able to recall the drones, leaving fighters just sitting there abandoned when the carrier ran or warped.
I'm ok with that. If you commit a carrier, then have to run, leaving your fighters behind is the least damaging option. Will this annoy pve carriers, sure. They will have to press 2 button and wait a few seconds while fighters recall.
Again, ok with that.
Losing a fighter because you warped away too fast is not a big deal, It's just a part of doing business.
Every other drone boat loses drones whenever they warp off before recalling (those faction drones are not cheap). That's the benefit of forcing the person off field.
Good change.
Yaay!!!!
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Phoenix Jones
Isogen 5
1101
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Posted - 2015.02.27 15:24:01 -
[2] - Quote
I've yet to see an actual argument to keeping fighters going to warp besides "please don't nerf they cost me money".
I hate being harsh but I haven't read one yet. I've read a few about fighters still engaging people while the carrier warps back and forth in between two pos's (haven't tried that actually, does that work?).
Yaay!!!!
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Phoenix Jones
Isogen 5
1104
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Posted - 2015.02.27 21:39:12 -
[3] - Quote
Done and gone. Moving on.
Yaay!!!!
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Phoenix Jones
Isogen 5
1108
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Posted - 2015.03.01 11:45:25 -
[4] - Quote
Bradford Clear wrote:Keeping the warp drive would be beneficial to almost everyone, whereas removing assist for them would help gameplay tremendously. For instance a nyx and 4 carriers were sitting on the edge of a pos the other day killing a triage. Nothing we could do but watch, becuase if we bump it then it's an exploit etc. If they don't want to risk it on grid then they should stop being pansies, and sitting on the edge of the pos shields. Also, you can't even kill it cause there is not a single way of bumping it when it's half way in the shields anyway.
Pretty much this.
also, hi Brad!!!
Yaay!!!!
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Phoenix Jones
Isogen 5
1110
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Posted - 2015.03.03 13:44:48 -
[5] - Quote
Nolak Ataru wrote:afkalt wrote:I'm still waiting for even one of these risk averse cowards to explain why, in a world where people are against off grid boosting, they think off grid DPS is somehow "ok"....Cost and training time are not a reason. Man up, put it on grid. If you don't have the fortitude for that risk, stop flying it. Hell you get change out 1.5b for an archon these days. People lose ships worth that on a daily basis. It has been explained countless times in this thread, but we forgive you for not reading. All one has to do is look at the Revenant KM to be able to laugh at anyone saying skynetting is 100% safe, but we are willing to sacrifice a bit; namely, have a bubble around a POS from which you cannot delegate fighters from.
Yup. I'll just make sure to have my 700,000,000,000 worth of Titans around to camp the guys log off spot with bubbles and yolo him :-).
Also it was a revenant. Skynet or not people want to kill those.
100% is an absolute, nothing is 100%. 99.9 is the correct option :-)
Yaay!!!!
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Phoenix Jones
Isogen 5
1110
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Posted - 2015.03.03 13:47:58 -
[6] - Quote
Harvey James wrote:CCP Rise wrote:Hello
Appreciate all the feedback very much.
Based on what you've said here we are planning to leave Fighter warping in, but stick with removing assist.
We hear the concerns about the state of capitals and loss of return on investment from training towards them and we absolutely want to make sure that caps of all kinds are not only viable but exciting and powerful. We still feel this change is necessary, but we are looking into ways to improve on the state of capitals and capital balance. No news on that front for now but it's something we are committed to improving.
Thanks again. boo!!! , always relenting on the tougher decisions, things that just need deleting like drone assist and fighter warping, i mean seriously they are just drones aren't they? why should they warp? what is the point of them being able too warp?
I can understand why CCP would bend on that. It's a smaller issue to be honest and beyond this sole point, nobody's really complained about it. One side wanted to keep it because it saves them a few hundred million, the otherside saw it as a way to get a few hundred million of lost fighters. Really it's semantics atm. The bigger issue was addressed.
If an abusive issue can be found with warping fighters, say your piece (or it should have been said already). We didn't hear it. The only thing I would request is to slow fighter warp if they are warping at the speed of a frigate (battle cruiser warp speed would work for these). That would be the only thing I would change. They keep warp, just warp slower.
Yaay!!!!
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